AI Courses for Primary Schools - Hong Kong Artificial Intelligence Courses
AI Course topics include:
- Maqueen Plus x Huskylens Artificial Intelligence
- Super AI Challenge Competition Course
- Introduction to AI Art Creation
- AI music composition and orchestra jazz performance course
- Sports and STEM innovative courses (jointly developed with the Education University of Hong Kong)
- Computational Thinking Game Design Course (jointly developed with Hong Kong Education City)
- LEGO SPIKE Programming Course
- Scratch AI discovery
- Drone Intelligence course
- CoSpaces VR/AR Creation and Experience Course
- National Youth Software Programming Level Examination Course
Primary school students can also learn the principles of artificial intelligence
Selected AI STEM Courses
Introduction to Artificial Intelligence|Face Recognition|Object Tracking|Color Tracking
Maqueen Plus x Huskylens Artificial Intelligence
This course will introduce the combination of Maqueen Plus robot and HuskyLens visual recognition module, demonstrating its powerful artificial intelligence capabilities. Learn how to use this hardware to implement various AI applications, such as object recognition, color tracking, face recognition, etc. Makecode and Python languages will be used for programming in the course. Whether you are a beginner or an experienced developer, Maqueen Plus + HuskyLens is an ideal way to explore Python and AI. Through this course, let us embark on a wonderful journey of artificial intelligence and robots!
- Microsoft Makecode Usage
- The basic concepts of programming
- How to use sensors (such as ultrasonic)?
- Creating a facial recognition model
- Creating an object tracking model
- Creating a color tracking model
Participate in officially recognized robot competitions in Hong Kong and Mainland China
Super AI Challenge Competition Course
Yunsi Intelligent, as the exclusive distributor of Zhongming Robot in Hong Kong, now launches the "Super AI Challenge Competition Course". The course uses the Super AI Challenge robot kit developed by Zhongming Robot and has won multiple patents, and is combined with the Hong Kong competition The "Innovation Association Cup" and many officially recognized competitions in mainland China allow children to gain a sense of accomplishment in the learning process and stimulate their learning potential!
- World Robot Competition (WRC)
- National Primary and Secondary School Information Technology Innovation and Practice Competition (NOC)
- National Youth Aerospace Innovation Competition
- National Youth Science and Technology Education Achievements Display Competition
- National Youth Artificial Intelligence Innovation Challenge
- Competitions such as "Innovation Association Cup" and Super AI Challenge
Deep learning generative AI and AI painting
Introduction to AI Art Creation
Introduction to AI Artistic Creation: The aim of this course is to provide students with a deeper understanding of generative AI and AI painting, and through hands-on exercises, master the use of AI image generation software such as OpenArt. Firstly, we will introduce the fundamental principles and tools of generative AI and AI painting. Next, students will learn how to operate the OpenArt software to create artistic compositions with their own styles using text or images as input. Lastly, we will teach students how to use AI techniques to add color and shading to hand-drawn sketches, and incorporate the styles of various artists into their own artwork through AI style transfer. By the end of this course, students are expected to enhance their creativity and imagination while acquiring practical skills in the application of AI in art.
Introduction to AI painter
AI-assisted sketching
AI and abstract art
AI game character design
AI poetry and visual art
AI artist collaboration
AI Music Education | Learning Piano with AI
AI Piano Beginner Course
This is a music course designed specifically for beginners, aiming to enhance your learning efficiency and enjoyment using advanced AI technology. In this course, we will not only teach you the basic skills of playing the piano and music theory but also guide you on how to utilize AI tools to enhance your practice abilities and understanding.
The course begins with the fundamentals of proper posture, hand position, and keyboard technique, gradually guiding you into the world of music theory. You will learn about notes, rhythm, chords, and sheet music reading. Subsequently, you will have the opportunity to play simple melodies with real-time feedback from AI, reinforcing your knowledge through practice.
A musical exploration journey from creation to stage
AI music composition and orchestra jazz performance course
This is an innovative music course that integrates AI music creation, classical and jazz arrangement and performance. Students will first learn how to use AI technology to create unique music and master basic music theory knowledge. Then, under the guidance of professional instructors, they will learn how to adapt their AI creations into classical or jazz arrangements. Through individual instruction and ensemble rehearsal, students will master orchestra performance skills and collaborative abilities. The final stage of the course will conclude with a wonderful live jazz performance, giving students the opportunity to showcase their musical talents on stage.
Jointly developed with the Education University of Hong Kong
Sports and STEM innovative courses
The Sports and STEM Innovation Course is a cutting-edge course jointly developed by the Education University of Hong Kong and us, aiming to deeply integrate STEM concepts with physical education teaching. This course uses platforms such as Makecode Arcade and Pictoblox AI to allow primary school students to explore the field of sports technology in an interactive way and improve their sports skills and STEM literacy.
- Smart posture corrector
- Smart rope skipping counter
- AI driven motion sensing game
Jointly developed with Hong Kong Education City
Computational thinking and game design
This "Computational Thinking Game Design Course" jointly developed by us and Hong Kong Education City aims to introduce students to the basic concepts and skills of game development and cultivate their computational thinking and creativity through the use of the MakeCode Arcade platform.
Students will learn to use MakeCode Arcade's simple block programming interface to create their own games based on student level, and experiment with different game elements and interactive designs. This workshop will provide an interactive learning environment where students can experience the fun and potential of game development.
- Key elements of operational thinking
- Apply computational thinking to solve problems
- Create your own game with MakeCode Arcade
- Design games that include levels, characters, scoring, etc.
- Develop different types of games such as fantasy mazes, space adventures, etc.
The only accredited consulting service station in Hong Kong - Vinci AI provides you with professional certification courses
National Youth Software Programming Level Examination Course
In an era of rapid technological change, software programming skills have become an indispensable core competitiveness for future talents. In order to cultivate young people's interest in software programming and improve their computational thinking and innovation capabilities, the China Electronics Society has launched an authoritativeNational Youth Software Programming Level Examination.
Vinci AI Yunsi Intelligence as The first and only "National Youth Grade Examination Consultation Service Station" in Hong Kong, is committed to promoting this national certification in Hong Kong and providing professional training courses for young people who are interested in improving their software programming skills.
Course topics include:
- Master different levels of software programming knowledge and skills
- Improve logical thinking, computational thinking and problem-solving skills
- Be fully prepared to take the National Youth Software Programming Level Examination
- Obtain national certification and enhance personal competitiveness
Suitable for students to engage in programming learning and creative exploration
Drone Intelligence course
This course will introduce students to the world of drone technology and explore how to apply programming techniques and STEM concepts to develop innovative solutions. Through hands-on activities and experiments, students will learn how to program drones and apply them to scientific experiments, technical explorations, and creative applications. This course aims to cultivate students' logical thinking, teamwork, and innovation skills while expanding their knowledge and skills in technology. It will allow them to discover the vast potentials of applying drones to solve real-world problems through creativity and code.
Course topics include:
- Getting Started with Scratch Programming
- Drone Operation and Control
- Drone Sensor Applications
- Practical project: Intelligent application of drones
LEGO SPIKE Programming Course
LEGO SPIKE Course: Let children explore the mysteries of robotics, from assembly to programming, from basic programming concepts to sensor applications, and finally delve into the field of artificial intelligence. Through hands-on practice and challenges, this course cultivates children's logical thinking and problem-solving abilities while igniting their passion for the future world!
Scratch AI discovery
Welcome to the "Introduction to Scratch AI" course! This course will lead students into the world of programming and artificial intelligence, and use Scratch, an easy-to-learn programming language, to learn to design animations, games and artificial intelligence applications. Through the study of four chapters, students will master the basic programming concepts and techniques of Scratch, and understand the basic concepts and applications of artificial intelligence. In addition, students can also use hardware to interact with Scratch to achieve richer applications.
Learn how to create and design 3D virtual environments
CoSpaces VR/AR Creation and Experience Course
CoSpaces is a digital learning platform that provides students and teachers with a virtual collaborative space. Through CoSpaces, you can engage in real-time cross-school collaboration, remote teaching, and team cooperation. This platform allows users to create and design 3D virtual environments and engage in various activities within these environments, such as game design, scientific experiments, programming, and storytelling. This design process helps foster students' creativity, logical thinking, and problem-solving abilities.This design process helps cultivate students' creativity, logical thinking, and problem-solving skills.
Course topics include:
- Introduction to CoSpaces
- Exploring CoSpaces
- Exploring Coding Concepts with CoSpaces
- Advanced Coding Concepts
- Design Principles in CoSpaces
- Collaboration and Practice Exercises in CoSpaces
- Creating More Complex Interactive Spaces
Master key skills for the future and inspire unlimited creativity!
Computational thinking and game design
This course is specially designed for primary school students in grades four to six. It uses game creation to guide students in a simple and easy-to-understand way to understand and apply computational thinking, and to write programs using graphic experiences. Through MakeCode Arcade, we will lead students to understand how to program games and transform from gamers to game designers.
- Suitable for primary 4 to primary 6
Course topics include:
- Introduction to operational thinking
- Key elements of operational thinking
- Apply computational thinking to solve problems
- Introduction to Graphical Programming
- Basic programming concepts and program structures
- Game production process
- Make games with Makecode Arcade
Customer acceptance
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"Our class includes some students with special educational needs (SEN), but our instructor is very patient in teaching and manages the classroom well. In general, students who are taught STEAM subjects don't usually show much response, but after observing several sessions, I noticed that the students frequently ask questions during class. The primary focus of the class is teaching AI, which can be challenging for elementary school students to grasp. However, the instructor uses examples that are relatable to daily life, so most of the students understand the workshop content."
Kevin Chung
Hong Kong Youth Association - Hung Shui Kiu Youth Centre SecretaryExample Title
The Vinci AI Wisdom AI Painting Course provides primary 5-6 grade students with a learning experience that integrates creativity and technology. The course uses professional painting software and AI technology to creatively produce lively and interesting artworks, cultivating students' creativity and skills. At the same time, the course helps students understand basic AI concepts and experience the impact of technology on art. Through exploration, sharing works, students' level of art learning is improved.
Teacher You
Po Leung Kuk Luk Hing Too Primary SchoolThe AI art creation workshop taught students to design English storybook covers through the OpenArt platform. This learning approach that combines creativity and technology can stimulate students' imagination and creativity. By using AI drawing tools to present "imagery" and even "ambience" through "metaphor", it is an inspirational and practical teaching activity.
Director Ma
Dabu District Primary SchoolThe instructors wholeheartedly teach students about AI knowledge, making the content relatable to real-life scenarios. The instructors also establish a friendly and enjoyable rapport with the students. The majority of the students are able to grasp the workshop content and benefit greatly from it.
Teacher Yip
St. Peter's Secondary SchoolExample Title
This academic year, our school's Chinese teachers participated in a series of five workshops titled 'How AI Can Promote Interdisciplinary and Chinese Language Teaching in Primary Schools' organized by Vinci AI. The teachers' feedback was positive, with the course content focusing equally on theory and practice, being highly practical and applicable for immediate use in unit inquiry lessons and Chinese language teaching. By utilizing AI as a teaching tool, it can enhance the effectiveness of teaching and learning.
Dr. Tang Shufen
Vice Principal of Kingston International SchoolExample Title
The company provides excellent STEAM education. The mentors are professional and the AI curriculum is thorough. With a teaching approach that is meticulous, patient and fully meets the needs of secondary schools.
Teacher Yang
Head of PLK Ho Yin Tung Secondary SchoolWhy choose Vinci AI ?
University lecturer teaching team
VInci AI's teaching team is rich in experience, including university teachers who teach master's AI courses in various colleges and universities.
Curriculum developed by PhD-level experts
Vinci AI's PhD-level AI expert team, providing the most professional artificial intelligence courses
Recognized by research institutions
The teaching platform developed by Vinci AI has received support from Cyberport. Vinci AI is also a STEM education partner of the Productivity Council.
Consultation on the 'More Fun and Knowledgeable in IT for Primary School Students' program
We are committed to assisting primary schools in designing sustainable STEM development strategies. We provide technical advice, analyze current technology trends, and assist schools in utilizing theKnowing More About IT to formulate a comprehensive development blueprint.
Have you ever encountered the following problems?
- I am not sure about the differences between various STEM teaching materials and whether the new and old materials can be compatible
- I am not clear about what equipment is needed and what infrastructure is required to implement artificial intelligence, Internet of Things, robotics, and other technologies
- With so many STEM teaching materials and courses available, it can be challenging to determine which ones are suitable for oneself
- It can be difficult to assess whether a school's STEM development plan is feasible and what resources are required to support it.
- I am not sure if the current curriculum is equipped to prepare students for competitions.
Want to know about the primary school AI course syllabus?
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