STEM Day
Vinci AI is a leader focused on providing high-quality STEM education. Yunsi Intelligence has successfully helpedMore than 3,000 studentsGet on the path to becoming a future technology leader.
We integrate technologies such as AI, robots, and programming into interactive learning experiences, such as controlling an intelligent robot dog to learn AI and robotics, and challenging the combination of technology and sports at the AI Games. Combining games, experiments, creation and other forms, and setting up various challenges and reward mechanisms, we can stimulate children's interest in learning and encourage them to actively participate and be innovative.
Vinci AI STEM Day theme:
- AI Smart Robot Dog: Exploring the Future of AI and Robotics
- Super AI campus competition: a battle of technology and creativity
- AI Games: Empowered by technology, enjoy future sports intelligently
- Hovercraft Campus Challenge: Controlling technology and riding the waves
- Other STEM Day themes
- Vinci AI past STEM Day activities
STEM Day Theme
STEM Day theme
AI Smart Robot Dog: Exploring the Future of AI and Robotics
This activity aims to provide primary and secondary school students with an in-depth understanding of the basic concepts of artificial intelligence (AI) and robotics through intelligent robotic dogs. The intelligent mechanical dog is a highly intelligent bionic robot with advanced functions such as gesture interaction, voice control, and face and voiceprint recognition. We will guide students to experience how to interact with humans and machines through these functions and understand the application of AI technology in human life.
Activity content
In the practical session, students will operate the intelligent mechanical dog, use the multi-modal perception system to perform environmental perception tasks, and learn basic programming skills through the graphical programming interface. These activities not only stimulate students' interest in technology, but also improve their problem-solving and teamwork skills. Through this journey of exploration, students will lay a good foundation for future learning and development.
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STEM Day theme
AI Games: empowered by technology, enjoy future sports intelligently!
This event aims to allow primary and secondary school students to experience the perfect combination of artificial intelligence (AI) and sports through exciting AI sports events, learn STEAM knowledge during the competition, ignite their passion for technology, and unleash their sports potential!
Activity content
Students will challenge multiple interesting projects integrating AI technology at the AI Games:
- AI Robot Arena: Become a little engineer, learn programming knowledge, assemble and control robots, and compete in competitive events such as football, basketball, and obstacle courses!
- AI physical challenge area: Experience AI posture recognition rope skipping, AI motion capture running, AI precise counting shooting and other projects, and feel how technology can help improve sports skills!
- AI Sports Data Analysis Center: Become a data analyst, learn to analyze sports data, formulate training plans, use technology to optimize sports performance, and move towards higher, faster and stronger!
The AI Games is not just a sports meeting, but also a learning journey full of technology, fun and challenge.
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STEM Day theme
Super AI campus competition: a battle of technology and creativity
Super AI Campus Competition It is an innovative competitive activity that combines artificial intelligence and robotics technology, designed specifically for primary and secondary school students. Through this activity, students will stimulate creativity in practice, learn AI programming, challenge teamwork, and demonstrate their own technological strength on campus!
Activity Highlights
- Mission challenge oriented: Participating teams need to complete a series of carefully designed challenges, such as maze exploration, object handling, obstacle races, etc. These tasks simulate the application scenarios of AI and robotics technology in the real world.
- Combining programming with practice:Students will use graphical programming or text programming to design robots to perform tasks, and learn how to adjust algorithms, optimize performance, and improve the intelligent performance of robots.
- Intramural competitive atmosphere:The activity is conducted in the form of a competition, with multiple competitive links and scoring criteria, allowing students to learn through competition, grow through practice, and experience the fun and sense of accomplishment of technological competition.
- Teamwork and creative thinking:Each team needs to work together to complete the robot design, programming and testing. In the process, students will learn to formulate strategies, solve problems and enhance teamwork spirit.
Activity Schedule
- Robot design and assembly: After forming a team, students design and assemble robots according to the task requirements and optimize their functions using artificial intelligence technology.
- Mission simulation and testing: Students will debug the robot multiple times, simulate competition scenarios, and make improvements based on actual performance.
- Live Competition: A competition venue will be set up on site and challenges will be conducted in stages. All participating teams will decide the champion in front of the audience.
- Selection and Awards: Based on performance scores, there are multiple awards, such as the Best Creativity Award, Best Programming Award, Teamwork Award, etc., to encourage students' diverse performance.
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STEM Day theme
Hovercraft Campus Challenge: Control technology and ride the waves!
The Hover:bit School Challenge is a great event that combines STEM education with competitive fun. This competition will lead students into the world of hovercraft, where they will learn to manipulate technology and unleash their creativity.
Activity Highlights
- Technology Exploration: Students will learn the basic principles of hovercraft, understand the structure and function of Hoverbit, and learn how to use micro:bit for programming control. They will gain a deeper understanding Aerodynamics,Propulsion system and Remote control technology and other STEM knowledge, and learn how to apply this knowledge to design and operate a hovercraft.
- Creative Control: Students will use their programming knowledge to design and operate the Hoverbit hovercraft to complete various challenging tasks, such as:
- Obstacle race: Control the hovercraft to bypass obstacles and reach the finish line within the specified time.
- Treasure Hunt: Control the hovercraft to search for treasure in a designated area and bring it back to the starting point.
- Team relay race: Work as a team and control the hovercraft to complete the relay mission.
- programming: Students will learn to use micro:bit Programming and application Graphical programming interface To control the movement and functions of the hovercraft. They will learn how to write programs to control the hovercraft's speed, direction and lighting effects, and how to use sensors to detect its surroundings.
- Teamwork: Students will form teams to compete, jointly design strategies, solve problems, and support each other during the competition to enhance teamwork spirit.
- Competitive fun: The activity is conducted in the form of a competition, with multiple competitive links and scoring criteria, allowing students to learn through competition, grow through practice, and experience the fun and sense of accomplishment of technological competition.
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Other STEM Day themes
Through a series of carefully designed STEM Day activities, we inspire students' interest in science, technology and innovation. Our courses are developed by experienced AI experts and educators, combining cutting-edge technologies and innovative teaching methods to cultivate students' computational thinking, hands-on practice and problem-solving skills. Let your children experience the charm of science and technology, ignite their passion for creation, and become future innovators in the STEM Day event of Yunsi Intelligence!
- AI Metaverse Creation Experience
- AI Art Creation Experience
- Maqueen AI Smart Car Experience
- AI music creation experience
- VR Gaming Experience
- Drone Programming Experience
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Past STEM Day events
Integrating creativity and science STEM Day highlights: Shunde Friendship Association Li Jin Primary School
Review the exciting activities of STEM Day, including AI remote control car obstacle course, co-space game experience, AI art challenge and whole-class programming activities. The main purpose of holding STEM Day in schools is to provide
[Perfect integration of technology and sports] AI-STEAM Day in Bei'ao Public School
This AI-STEAM Day event was huge, providing children with a variety of technology and sports experiences, stimulating their interest in technology, and promoting interaction between parents and children. hope so
Contact us to request STEM Day activity plan🚀
Do you want to bring cutting-edge technology learning experiences to your students? Do you want to inspire children to explore the future?
Yunsi Intelligent's STEM Day activities perfectly combine cutting-edge themes such as environmental protection engineering, optical exploration, rocket design, solar energy applications, smart plant pots, AI robots, and AI art creation with innovative teaching methods that entertain and educate. The courses we tailor for students not only inspire creativity, but also cultivate children's key abilities for the future.
Let children learn science through hands-on practice, gain growth through exploration and innovation, and shine through teamwork! Contact us immediately to request an exclusive school STEM Day activity plan and open the door to the future for children! 🚀
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STEM Day event planning FAQ
What is the general theme of STEM Day?
STEM Day activities held in primary and secondary schools usually include the following themes:
- Scientific inquiry activities: Students can conduct various scientific experiments and inquiries, such as making automatic small yachts, household assistant robots, etc., and learn to apply scientific principles.
- STEAM creative handicrafts: Combining scientific principles and creative design, students can make small works such as Kent pipes, tumblers, and automatic breeding bottles to show their creativity.
- Programming learning: Students can learn to use programming tools such as micro:bit to design electronic products that can be used in daily life1.
- Artificial Intelligence and Robotics: Learn Cutting-Edge Artificial Intelligence Principles
- Booth activities: Set up interactive booths such as AR and mBot to allow students to experience and challenge interesting STEM-related games.
- Lectures and workshops: Invite STEM education experts to lecture on STEM-related knowledge and skills, and provide practical workshops.
How to effectively manage the flow of people in cross-grade activities?
It is recommended to adopt a "time-sharing and zoning" strategy to divide activities into different time periods: for example, basic challenges for lower grades are arranged in the morning, such as using environmentally friendly materials to build structures; advanced tasks for higher grades are opened in the afternoon, such as AI image recognition practice; and the last two hours are planned for mixed-age exhibitions and exchanges. The venue layout must comply with the principle of "separation of static and dynamic areas", for example, the robot competition area can be set up in the gymnasium and the programming area can be arranged in the computer classroom.
How to deal with unexpected technical problems?
Prepare contingency plans in advance: the first level is for student technicians to handle common problems, such as program upload failure or poor sensor contact; the second level is for teachers on duty to intervene to solve systemic problems such as network disconnection; the third level is to activate backup plans, such as switching to an offline operating system. Practical tips include posting a "Quick Restart Guide" on each device and setting up a "Mutual Help Repair Station" to encourage students to exchange faulty parts for reverse engineering learning.
How can students with special needs participate in STEM activities?
The task form can be adjusted according to different needs. For example, extended operation tool sets such as extended tweezers and angle-adjustable workbenches are provided for people with physical disabilities. The key is to design a "multi-channel participation model". An autistic student successfully led a team to complete the assembly of a solar car through a systematic parts numbering system.
What specific benefits does research show STEM education has for students?
Cross-domain capability enhancement:
A study by the National Science Foundation (NSF) found that students who received an integrated STEM education:
▸ Improve scientific inquiry ability 37%
▸ Increased success rate in solving math problems by 29%
▸ Demonstrate stronger leadership in team collaboration projectsFuture career preparation:
The World Economic Forum predicts that global STEM-related job vacancies will increase by 14% by 2030. Early STEM education can enable students to:
▸ Explore career interests 5-7 years in advance
▸ The rate of choosing STEM majors in colleges has increased by 2.3 times
STEM course catalog for primary and secondary schools
Elementary STEM courses
These courses mainly use graphical programming or tools that do not require programming foundation, and are suitable for students who are introductory to programming. Through these courses, students can learn basic programming concepts and develop computational and logical thinking skills.
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Intermediate STEM Courses
These courses require students to have a certain programming foundation, such as understanding basic programming concepts such as variables, functions, conditional statements, and loops. Students will learn text programming languages such as Python and apply programming knowledge to fields such as drones, smart cars, and IoT.
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Advanced STEM Courses
These courses are aimed at students who already know a programming language (such as Python) and are interested in cutting-edge technologies such as artificial intelligence and blockchain. Students will learn AI algorithms such as machine learning and deep learning, and apply them to chatbots, robots, blockchain and other fields. These courses are more difficult and require students to have strong programming skills.
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Here are some of the schools and organizations they have previously served
Hong Kong Education City
Hong Kong Metropolitan University
Education University of Hong Kong
Oxbridge International School
Kingston International School
Cheung Chu Shan English Secondary School
Salesian English School
Tak Ai Secondary School
Po Leung Kuk Ho Yin Tong Secondary School
Tung Wah Group of Hospitals Fung Wong Fung Ting Secondary School
catholic wuhua middle school
Lize Middle School
Sister Delia Memorial School
Qingshan Catholic Primary School
Po Leung Kuk Lam Man Chan English Primary School
Po Leung Kuk Luk Hing Too Primary School
Po Leung Kuk Tin Ka Ping Primary School
Sir Kadoorie Government Primary School
Ping Shek Catholic Primary School
Shau Kei Wan Government Primary School
Tai O Primary School
Pok Oi Hospital Prime Minister's Association Liang Province School
POH 80th Anniversary Tang Ying Hei College
Buddhist Ye Jinan Secondary School
Yu Chun Keung Memorial Secondary School
Bishop John White Anglican Secondary School
Pat Heung Rural Committee Charity Secondary School
St. Peter's Secondary School
holy family school
Hong Kong Red Cross Hospital School
HK01 Summer AI Summer Camp 2022
Conducted artificial intelligence painting workshops for 30 primary schools
Youth Association Youth Center (Hung Hung Kiu)
Children's Club
Customer acceptance
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"Our class includes some students with special educational needs (SEN), but our instructor is very patient in teaching and manages the classroom well. In general, students who are taught STEAM subjects don't usually show much response, but after observing several sessions, I noticed that the students frequently ask questions during class. The primary focus of the class is teaching AI, which can be challenging for elementary school students to grasp. However, the instructor uses examples that are relatable to daily life, so most of the students understand the workshop content."
Kevin Chung
Hong Kong Youth Association - Hung Shui Kiu Youth Centre SecretaryExample Title
The Vinci AI Wisdom AI Painting Course provides primary 5-6 grade students with a learning experience that integrates creativity and technology. The course uses professional painting software and AI technology to creatively produce lively and interesting artworks, cultivating students' creativity and skills. At the same time, the course helps students understand basic AI concepts and experience the impact of technology on art. Through exploration, sharing works, students' level of art learning is improved.
Teacher You
Po Leung Kuk Luk Hing Too Primary SchoolThe AI art creation workshop taught students to design English storybook covers through the OpenArt platform. This learning approach that combines creativity and technology can stimulate students' imagination and creativity. By using AI drawing tools to present "imagery" and even "ambience" through "metaphor", it is an inspirational and practical teaching activity.
Director Ma
Dabu District Primary SchoolThe instructors wholeheartedly teach students about AI knowledge, making the content relatable to real-life scenarios. The instructors also establish a friendly and enjoyable rapport with the students. The majority of the students are able to grasp the workshop content and benefit greatly from it.
Teacher Yip
St. Peter's Secondary SchoolExample Title
This academic year, our school's Chinese teachers participated in a series of five workshops titled 'How AI Can Promote Interdisciplinary and Chinese Language Teaching in Primary Schools' organized by Vinci AI. The teachers' feedback was positive, with the course content focusing equally on theory and practice, being highly practical and applicable for immediate use in unit inquiry lessons and Chinese language teaching. By utilizing AI as a teaching tool, it can enhance the effectiveness of teaching and learning.
Dr. Tang Shufen
Vice Principal of Kingston International SchoolExample Title
The company provides excellent STEAM education. The mentors are professional and the AI curriculum is thorough. With a teaching approach that is meticulous, patient and fully meets the needs of secondary schools.
Teacher Yang
Head of PLK Ho Yin Tung Secondary SchoolWhy choose Vinci AI ?
University lecturer teaching team
VInci AI's teaching team is rich in experience, including university teachers who teach master's AI courses in various colleges and universities.
Curriculum developed by PhD-level experts
Vinci AI's PhD-level AI expert team, providing the most professional artificial intelligence courses
Recognized by research institutions
The teaching platform developed by Vinci AI has received support from Cyberport. Vinci AI is also a STEM education partner of the Productivity Council.
Contact our consultants
Vinci AI offers on-campus courses, including STEM Day events, competition training, and after-school programs. We welcome you to contact our expert consultants to arrange suitable topics and formats for your needs.